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@subfuzion
subfuzion / github-wiki-how-to.md
Last active October 8, 2026 22:09
GitHub Wiki How-To

How do I clone a GitHub wiki?

Any GitHub wiki can be cloned by appending wiki.git to the repo url, so the clone url for the repo https://myorg/myrepo/ is: git@github.com:myorg/myrepo.wiki.git (for ssh) or https://github.com/my/myrepo.wiki.git (for https).

You make edits, and commit and push your changes, like any normal repo. This wiki repo is distinct from any clone of the project repo (the repo without wiki.get appended).

How do I add images to a wiki page?

@maliky
maliky / metadata.json
Created August 4, 2022 19:41
Prêt en trois remboursement
{"valueParameterInfo":[["Interest instalment",{"valueParameterFormat":{"contents":[6,"₳"],"tag":"DecimalFormat"},"valueParameterDescription":"Amount of Lovelace that will be paid by the _**Borrower**_ every 30 slots for 3 iterations."}],["Principal",{"valueParameterFormat":{"contents":[6,"₳"],"tag":"DecimalFormat"},"valueParameterDescription":"Amount of Lovelace that will be borrowed by the _**Borrower**_."}]],"slotParameterDescriptions":[],"roleDescriptions":[["Borrower","Borrows the money provided by the _**Lender**_ and returns it together with three _**Interest instalment**_s."],["Guarantor","Provides a collateral in case the _**Borrower**_ defaults."],["Lender","Provides the money that the _**Borrower**_ borrows."]],"contractType":"CouponBondGuaranteed","contractShortDescription":"Debt agreement between an _**Lender**_ and an _**Borrower**_ that must be repaid in 3 instalments.","contractName":"Coupon Bond Guaranteed","contractLongDescription":"_**Lender**_ will advance the _**Principal**_ amount at the
@wiktorbgu
wiktorbgu / Zapret NFQWS на Mikrotik 2026.md
Last active October 8, 2026 22:03
Первый в истории запуск Zapret NFQWS на официальном Mikrotik в контейнере!
@Shnatsel
Shnatsel / lib.rs
Last active October 8, 2026 21:56
Fearless SIMD trigonometry extension crate prototype
#![no_std]
use core::any::TypeId;
use fearless_simd::{Simd, SimdBase, SimdInto, f32x4, f32x8};
pub trait F32Trig {
fn sin(self) -> Self;
}
@k16shikano
k16shikano / SKILL.md
Last active October 8, 2026 21:56
japanese-tech-writing/SKILL
name japanese-tech-writing
description 日本語の技術文書・書籍原稿の文章規範。段落と論証の構成(パラグラフライティング)、論証の厳密さ(ツッコミどころの除去)、読み手の負荷の管理、視点と語り、演出の抑制、LLM っぽい空句の禁止、翻訳調の比喩と擬人化の禁止(「運ぶ」「効く」「開かれた問い」など)、冗長の排除を定める。日本語で技術書の章、草稿、記事、解説文を書くとき、または推敲・リライトするときに使用する。
license Unlicense(https://gist.github.com/k16shikano/67625f2a7d96e3bbdfae8d571a936063)

日本語技術文書の文章規範

日本語で技術的な原稿(書籍の章、記事、解説文)を書く・推敲するときは、以下の規範に従う。

@Maciejdziuba
Maciejdziuba / README.md
Last active October 8, 2026 21:51
The Software Factory Playbook — Dex Horthy's 4-gate workflow (Product → Architecture → Program Design → Vertical Slices) as an installable Claude Code skill. From the Dex Horthy episode on David Ondrej's podcast.

The Software Factory Playbook — Dex Horthy's 4-gate workflow as a skill

A Claude Code Agent Skill built from Dex Horthy's (HumanLayer) playbook on David Ondrej's podcast.

"Once the model has written thousands of lines of code, it is harder to change. The sessions that generate design docs are context-light — you get the most model intelligence when you do the hard thinking early."

By default, agents build horizontally: all the backend, then all the frontend, then a 2,000-line diff lands in your lap and reviewing it is your problem. This skill flips that. Every decision that matters gets made before the code exists — where changing your mind costs a sentence, not a rewrite.

What it does

@TheCherno
TheCherno / GameEngineDoc.md
Last active October 8, 2026 21:44
GameEngineDoc - AI Game Engine spec

AI Game Engine

We're building a production-grade, simple and straight-forward 3D Game Engine for Windows, macOS and Linux (Ubuntu 24+). This is professional-grade software that needs to be stable, fully-tested, and real-world deployable. No hacks, no shortcuts - solid as a rock.

Dev Workflow

  • Ask questions only when absolutely necessary - work autonomously
  • IMRORTANT! DO NOT look outside of working directory or use other code on my computer as reference
  • Start by asking question to determine engine name. Suggest a few
  • Testing is of the utmost importance - use lots of unit tests (any framework, simple is good), run automated testing
  • Setup a scene used for testing, which tests every single feature in the engine - all components, and entire scripting API
@mathieucarbou
mathieucarbou / README.md
Last active October 8, 2026 21:39
Linky Teleinformation (TIC) + ESPHome + Home Assistant

Linky Teleinformation (TIC) + ESPHome + Home Assistant

Vue Home Assistant

Safari Screenshot 2023-02-15 01 58 53

Vue du Web Server

Screenshot 2023-02-15 at 12 24 23

@adamawolf
adamawolf / Apple_mobile_device_types.txt
Last active October 8, 2026 21:30
List of Apple's mobile device codes types a.k.a. machine ids (e.g. `iPhone1,1`, `Watch1,1`, etc.) and their matching product names
i386 : iPhone Simulator
x86_64 : iPhone Simulator
arm64 : iPhone Simulator
iPhone1,1 : iPhone
iPhone1,2 : iPhone 3G
iPhone2,1 : iPhone 3GS
iPhone3,1 : iPhone 4
iPhone3,2 : iPhone 4 GSM Rev A
iPhone3,3 : iPhone 4 CDMA
iPhone4,1 : iPhone 4S